
but if u stay near PC it will display the name of the file that crashed it, delete that one, move the ones its done into a new directory, boot MB up and do it again, Some BVH data doesnt work, dunno why, maybe a poser thing.this will crash mb. MB hangs when doin this, can take hours if u got a few k files.

Motion builder will now open every one of you BVH's up rename the bones for you characterise is and export it as a nice and friendly FBX, great for blending in the story. & the output directory for converted files.Īnd FBX for output type (they work better) Goto file->Batch and map the directory your BVH's are in. Now drag another BVH from your set onto the hips and choose 'Replace Animation' Try to charecterise - if it lets you save a copy of the file as - BVHCONVERTOR TEMPLATE.FBX, but keep it open. So fill up this bank with the missing bones it just flagged up, just do the minimum, works for me (base) If not u need to 'x' drag / alt drag the missing bones into the characters mapping list (go to navigator - double click your non characterised character - its the first tab on the right) hopefully they will al be named correctly and you are away. Now drag a character onto him from the assets browser. Select the left should joint (right facing) using the numeric translation boxes u used a second ago give this bad bod 90 in the third z axis box (rotation only) and for the other shoulder -90. Select all bones, in bottom right of screen type '0' into all 3 boxes to zero out transforms and rotations,ĭrag him up above the ground level making sure hes pointing towards the Z axis.

Goto curves window and delete all keyframes (if any) If u want to batch convert you BVH files do this. maxscript SDK required, tried and failed myself You cant convert bips unless u can script well.


